278 AI-callable tools across 11 MCP servers controlling Blender, Substance Painter, Substance Designer, Substance Sampler & Unreal Engine 5. Full pipeline: concept art → 3D generation → mesh cleanup → rigging → animation → texturing → UE5 delivery. 248,000+ lines of production code.
Config is the same across clients — only the file and path differ.
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"mcpServers": {
"ai-forge-mcp": {
"command": "<see-readme>",
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AI Forge MCP Package — 565 AI-callable tools across 16 MCP servers. Full-pipeline AAA game asset production platform. Controls Blender, Substance Suite, Maya, Houdini, and Unreal Engine 5. 248,000+ lines of production code.
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AI Forge MCP Package — 565 AI-callable tools across 16 MCP servers. Full-pipeline AAA game asset production platform. Controls Blender, Substance Suite, Maya, Houdini, and Unreal Engine 5. 248,000+ lines of production code.
565 AI-callable tools across 16 MCP servers controlling Blender, Substance Painter, Substance Designer, Substance Sampler, Maya, Houdini, and Unreal Engine 5 — unified under a single AI agent. 248,000+ lines of production code. 50 specialized AI agents. 9 workflow knowledge documents. ForgeAnimHelper C++ plugin for Animation Blueprint automation. One prompt in, game-ready asset out.
Early Access — AI Forge is built and actively used by a solo developer to create AI Legends (a horror fantasy MMO). New features, tools, and services are shipping continuously. I haven't had the chance to test everything yet — please join the Discord to give feedback, report bugs, and help shape the product.
Built by Hurtz Donut Studios — a solo indie studio proving that one person with the right AI pipeline can build at AAA scale.
The AI Forge MCP Package is a subscription software toolkit that gives AI coding agents — Claude Code, Cursor, Windsurf, and any MCP-compatible client — full programmatic control over the professional 3D game asset pipeline. It is the most comprehensive MCP solution for Unreal Engine 5 and Blender automation available today.
Instead of a human artist manually clicking through menus in five different applications, an AI agent calls tools like clean_mesh, texture_glb_asset, generate_rigify_rig, or export_fbx_ue5 and the software executes automatically. The AI handles the entire workflow: generate a concept, create a 3D mesh, clean it, rig it, animate it, texture it, apply materials, generate dialogue, sync lipsync, and deliver a game-ready asset into Unreal Engine 5 — without a human touching the DCC tools.
This is not a Blender plugin. This is not a UE5 marketplace asset. This is a full-pipeline orchestration layer that treats the entire 3D content creation stack as a unified, AI-controllable system.
ForgeRoom is the command center for the AI Forge pipeline. Available as a native desktop app (macOS now, Windows and Linux coming soon) built with Electron, and as a web console at forgeroom.hurtzdonut.com.
Desktop app features:
Pipeline docum