Config is the same across clients — only the file and path differ.
{
"mcpServers": {
"ai-spritecook-generate": {
"args": [
"-y",
"skills"
],
"command": "npx"
}
}
}Are you the author?
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Agent skills for SpriteCook - AI-powered game asset generation. These skills teach AI coding agents how to generate pixel art and detailed/HD game art, plus animate existing assets with SpriteCook's MCP tools.
Run this in your terminal to verify the server starts. Then let us know if it worked — your result helps other developers.
npx -y 'skills' 2>&1 | head -1 && echo "✓ Server started successfully"
After testing, let us know if it worked:
Five weighted categories — click any category to see the underlying evidence.
No known CVEs.
Checked skills against OSV.dev.
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Agent skills for SpriteCook - AI-powered game asset generation. These skills teach AI coding agents how to generate pixel art and detailed/HD game art, plus animate existing assets with SpriteCook's MCP tools.
Skills follow the open Agent Skills standard and work across all compatible editors.
Shared workflow rules for SpriteCook:
asset_id values in a local manifestsmart_crop_mode="tightest" by defaultgemini-3.1-flash-image-preview as the recommended default modelStill-image generation guidance:
reference_asset_idedit_asset_id only when modifying an existing SpriteCook assetAnimation workflow guidance:
asset_idedge_margin=6 by default for safer framingauto_enhance_prompt=true when simple prompts like Idle or Attack are enoughnpx skills add spritecook/skills
npx spritecook-mcp setup
You need the SpriteCook MCP server connected to your editor. The skill tells your AI agent how to use SpriteCook, but the MCP connection provides the actual tools.
Set up MCP + skill in one step:
npx spritecook-mcp setup
Or see spritecook.ai for manual setup instructions.
Works with any editor that supports the Agent Skills standard:
MIT