AI Control for Unity
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Antigravity Unity MCP Server is an MCP server that AI Control for Unity. Its tool list has not been published yet over stdio, sse and http, requires no API key, and scores 58/100 on MCPpedia's security, maintenance and efficiency rubric.
Config is the same across clients - only the file and path differ.
{
"mcpServers": {
"unity": {
"args": [
"E:/GAME UNITY/MCP SERVER/mcp-server/dist/index.js"
],
"command": "node"
}
}
}Are you the author?
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This project implements a Model Context Protocol (MCP) server that acts as a bridge between AI agents (like Claude Desktop, Cursor, or custom LLM clients) and the Unity Engine.
No automated test available for this server. Check the GitHub README for setup instructions.
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Control Unity with AI.
This project implements a Model Context Protocol (MCP) server that acts as a bridge between AI agents (like Claude Desktop, Cursor, or custom LLM clients) and the Unity Engine.
It allows an AI to see, create, modify, and control everything in your Unity scene in real-time.
/Assets)Assets/Scripts/MCP folder into your Unity project.MCPBridge script to any GameObject in your scene (or create an empty one named "MCPBridge").http://localhost:8080.Option A: The Easy Way (Unity Editor)
Option B: The Manual Way (Terminal)
mcp-server folder.npm install (first time only).npm start.Add the server to your MCP Client config (e.g., claude_desktop_config.json).
Important: You need to point to the built file.
{
"mcpServers": {
"unity": {
"command": "node",
"args": ["E:/GAME UNITY/MCP SERVER/mcp-server/dist/index.js"]
}
}
}
(Note: Replace the path with the actual absolute path to your project)
| Tool | Description |
|---|---|
create_primitive | Spawn basic shapes (Cube, Sphere, etc.) |
instantiate_prefab | Spawn complex assets from Resources |
set_object_transform | Move objects (Position) |
set_object_rotation | Rotate objects (Euler Angles) |
set_object_scale | Resize objects |
set_parent | Organize hierarchy |
inspect_component | Read public variables of a script |
edit_component | Change variable values (speed, health, etc.) |
invoke_method | Call functions (Jump(), Attack(), Reset()) |
add_tag / set_object_tag | Manage tags |
delete_object | Remove objects from the scene |