{
"mcpServers": {
"unity": {
"args": [
"E:/GAME UNITY/MCP SERVER/mcp-server/dist/index.js"
],
"command": "node"
}
}
}Are you the author?
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AI Control for Unity
Is it safe?
No package registry to scan.
No authentication — any process on your machine can connect.
License not specified.
Is it maintained?
Last commit 114 days ago.
Will it work with my client?
Transport: stdio, sse, http. Works with Claude Desktop, Cursor, Claude Code, and most MCP clients.
No automated test available for this server. Check the GitHub README for setup instructions.
No known vulnerabilities.
This server is missing a description. Tools and install config are also missing.If you've used it, help the community.
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Persistent memory using a knowledge graph
Privacy-first. MCP is the protocol for tool access. We're the virtualization layer for context.
Pre-build reality check. Scans GitHub, HN, npm, PyPI, Product Hunt — returns 0-100 signal.
Monitor browser logs directly from Cursor and other MCP compatible IDEs.
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Control Unity with AI.
This project implements a Model Context Protocol (MCP) server that acts as a bridge between AI agents (like Claude Desktop, Cursor, or custom LLM clients) and the Unity Engine.
It allows an AI to see, create, modify, and control everything in your Unity scene in real-time.
/Assets)Assets/Scripts/MCP folder into your Unity project.MCPBridge script to any GameObject in your scene (or create an empty one named "MCPBridge").http://localhost:8080.Option A: The Easy Way (Unity Editor)
Option B: The Manual Way (Terminal)
mcp-server folder.npm install (first time only).npm start.Add the server to your MCP Client config (e.g., claude_desktop_config.json).
Important: You need to point to the built file.
{
"mcpServers": {
"unity": {
"command": "node",
"args": ["E:/GAME UNITY/MCP SERVER/mcp-server/dist/index.js"]
}
}
}
(Note: Replace the path with the actual absolute path to your project)
| Tool | Description |
| :--- | :--- |
| create_primitive | Spawn basic shapes (Cube, Sphere, etc.) |
| instantiate_prefab | Spawn complex assets from Resources |
| set_object_transform | Move objects (Position) |
| set_object_rotation | Rotate objects (Euler Angles) |
| set_object_scale | Resize objects |
| set_parent | Organize hierarchy |
| inspect_component | Read public variables of a script |
| edit_component | Change variable values (speed, health, etc.) |
| invoke_method | Call functions (Jump(), Attack(), Reset()) |
| add_tag / set_object_tag | Manage tags |
| delete_object | Remove objects from the scene |