Manage TTRPG campaigns: NPCs, locations, factions, quests, sessions, lore, and knowledge graphs.
Config is the same across clients — only the file and path differ.
{
"mcpServers": {
"bot-ttrpg-grimoire": {
"command": "<see-readme>",
"args": []
}
}
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Manage TTRPG campaigns: NPCs, locations, factions, quests, sessions, lore, and knowledge graphs.
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Your campaign, organized by magic.
Grimoire is a structured TTRPG campaign brain for game masters. This MCP gives any AI client you connect a live, structured view of your campaign data and current situation in-game. Upload and parse notes into structured database entities, query your world by relationship, drive prep and recaps from the conversation you're already having.
| Endpoint | https://api.ttrpg.bot/mcp |
| Transport | Streamable HTTP (MCP spec 2025-06-18) |
| Auth | OAuth 2.1, one-click consent flow |
| Tools | 41 across 6 groups |
| Web app | https://www.ttrpg.bot |
https://api.ttrpg.bot/mcp.Full setup walkthrough with client-specific instructions: https://www.ttrpg.bot/docs/mcp/
Parse a paragraph of session notes into NPCs, factions, and threads. Dig up the location you mentioned three sessions ago. Update a faction's status straight from a recap.
Model an NPC reaction grounded in motivations they actually have and a political web they actually sit inside. Project the next move House Vale makes, if it moves at all. Generate three rumors that fit your city, not generic fantasy.
Chain Grimoire MCP to other MCPs. Pipe your last session into a slideshow MCP and a voiceover MCP for an automated play-by-play. Hook a calendar MCP and the bot reminds you to prep.
The pitch is flexibility, not a baked-in workflow. MCP is a protocol; once Grimoire is connected to a frontier model, what you ask the model to do with it is the workflow.
41 tools across six groups.
Entities (9): search_campaign, get_entity, list_entities, get_field_options, get_tag_options, create_entity, update_entity, delete_entity, batch_create_entities. Covers all 13 entity types: NPCs, Locations, Factions, Quests, Items, Player Characters, Creatures, Lore Entries, World Rules, Planar Forces, Session Recaps, Session Preps, Custom Mechanics.
Relationships (3): add_relationship, get_relationships, delete_relationship. Typed edges between any two entities.
Knowledge graphs (8): get_constitution, get_entity_catalog, get_knowledge_graph, list_entity_graphs, get_entity_graph, add_to_entity_graph, create_entity_graph_edge, toggle_graph_attention. Political, timeline, and geography projections with visibility filtering.
Open threads (7): get_open_threads, create_open_thread, resolve_open_thread, unresolve_open_thread, update_open_thread, get_thread_progressions, add_thread_progression. Loose ends and how they evolve session over session.
Wiki (9): get_wiki_tree, get_wiki_page, create_wiki_page, create_wiki_block, update_wiki_block, move_wiki_block, delete_wiki_block, batch_create_wiki_blocks, batch_reorder_wiki_blocks. Block-based collaborative pages; the AI reads and edits them like you do.
Campaign meta (5): current_campaign, get_campaign_context, get_narrative_state, get_campaign_bible, update_campaign_bible. get_narrative_state aggregates recent sessions, open threads, canonical facts, and active arcs into one view.
Everything respects Grimoire's visibility model: common-knowledge, player-knowledge, `dm-s