MCP server wrapping the DazScriptServer HTTP plugin for DAZ Studio
Config is the same across clients — only the file and path differ.
{
"mcpServers": {
"daz-studio": {
"env": {
"DAZ_TIMEOUT": "60.0"
},
"args": [
"--directory",
"/absolute/path/to/vangard-daz-mcp",
"run",
"vangard-daz-mcp"
],
"command": "uv"
}
}
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A Model Context Protocol (MCP) server that exposes DAZ Studio operations to Claude and other MCP clients. Built on FastMCP and wraps the DazScriptServer HTTP plugin.
No automated test available for this server. Check the GitHub README for setup instructions.
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Version 0.4.0 | MCP Server for DAZ Studio
A Model Context Protocol (MCP) server that exposes DAZ Studio operations to Claude and other MCP clients. Built on FastMCP and wraps the DazScriptServer HTTP plugin.
This MCP server allows Claude (via Claude Desktop or other MCP clients) to control DAZ Studio directly:
The server acts as a bridge: MCP Client ↔ vangard-daz-mcp ↔ DazScriptServer plugin ↔ DAZ Studio 4.5+ or 6.25+
Before using this server, you need:
macOS / Linux:
curl -LsSf https://astral.sh/uv/install.sh | sh
Windows (PowerShell):
powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex"
See uv installation docs for other options.
# Clone the repository
git clone https://github.com/bluemoonfoundry/daz-mcp-server.git
cd daz-mcp-server
# Install dependencies (creates .venv automatically)
uv sync
# Verify it works
uv run vangard-daz-mcp --help
git clone https://github.com/bluemoonfoundry/daz-mcp-server.git
cd daz-mcp-server
pip install .
# Run the server
vangard-daz-mcp
Configure the server via environment variables:
| Variable | Default | Description |
|---|---|---|
DAZ_HOST | localhost | DazScriptServer hostname |
DAZ_PORT | 18811 | DazScriptServer port |
DAZ_TIMEOUT | 30.0 | Request timeout in seconds (increase for long renders) |
DAZ_API_TOKEN | (from file) | API token for authentication |
DAZ_CONTENT_BROWSER_URL | http://localhost:8080 | Content browser API URL (if using a separate content service) |
The server automatically reads the API token from ~/.daz3d/dazscriptserver_token.txt (the file created by DazScriptServer).
**Override with environment variab