MCP Server for AI automation of the PlayCanvas Editor
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Editor MCP Server is an MCP server that MCP Server for AI automation of the PlayCanvas Editor. Its tool list has not been published yet over stdio and sse, requires no API key, and scores 45/100 on MCPpedia's security, maintenance and efficiency rubric.
Config is the same across clients - only the file and path differ.
{
"mcpServers": {
"playcanvas": {
"env": {
"PORT": "52000"
},
"args": [
"/c",
"npx",
"tsx",
"C:\\path\\to\\editor-mcp-server\\src\\server.ts"
],
"command": "cmd"
}
}
}Are you the author?
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No automated test available for this server. Check the GitHub README for setup instructions.
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No known CVEs.
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| npm | Developer Site | Editor Manual | API Reference | Blog | Forum |
An MCP server that lets AI agents automate the PlayCanvas Editor and check that scenes actually run. The MCP client is built into the Editor, so no browser extension is needed.
Add the server to your MCP client. For Claude Code:
claude mcp add playcanvas -- npx -y @playcanvas/editor-mcp-server
Requires Node.js 22.18+. Add the server once per agent: two servers take turns owning the Editor port.
.mcp.json{
"mcpServers": {
"playcanvas": {
"command": "npx",
"args": ["-y", "@playcanvas/editor-mcp-server"]
}
}
}
Add this to claude_desktop_config.json (Settings > Developer > Edit Config), to Cursor's
global MCP servers (Cursor Settings > MCP), or to a .mcp.json committed to the project root
for Claude Code. On Windows, use "command": "cmd" with "args": ["/c", "npx", "-y", "@playcanvas/editor-mcp-server"].
codex mcp add playcanvas -- npx -y @playcanvas/editor-mcp-server
On Windows, insert cmd /c before npx. If the first run times out while npx downloads, raise
startup_timeout_sec under [mcp_servers.playcanvas] in ~/.codex/config.toml.
Then open your project in the Editor, click the MCP button below Publish, and click CONNECT. To
start with no project open, use the MCP button next to NEW PROJECT on playcanvas.com/editor. Allow
Chrome's Apps on device permission when prompted; if the Editor stays on Connecting, it is
blocked. The default port is 52000; to change it, pass --port <number> to the server and set the
same port in the Editor.
Ask your agent for the outcome you want in the open project. For example:
Add a spinning cube with a rotate script to the current scene, launch it, and capture a screenshot
of the running app to confirm it turns.
Coding agents: start from the Editor guides index and the Editor API index, which link a Markdown version of every page.
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