Config is the same across clients — only the file and path differ.
{
"mcpServers": {
"fxhoudini": {
"env": {
"HOUDINI_HOST": "localhost",
"HOUDINI_PORT": "8100"
},
"args": [
"-m",
"fxhoudinimcp"
],
"command": "python"
}
}
}Are you the author?
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The most comprehensive MCP server for SideFX Houdini. 168 tools across 19 categories, covering every major Houdini context.
This server supports HTTP transport. Be the first to test it — help the community know if it works.
Five weighted categories — click any category to see the underlying evidence.
No known CVEs.
Checked fxhoudinimcp against OSV.dev.
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The most comprehensive MCP server for SideFX Houdini.
168 tools across 19 categories, covering every major Houdini context.
A comprehensive MCP (Model Context Protocol) server for SideFX Houdini. Connects AI assistants like Claude directly to Houdini's Python API, enabling natural language control over scene building, simulation setup, rendering, and more.
168 tools, 8 resources, and 6 workflow prompts out of the box.
| Category | Tools | Description |
|---|---|---|
| Scene Management | 7 | Open, save, import/export, scene info |
| Node Operations | 16 | Create, delete, copy, connect, layout, flags |
| Parameters | 10 | Get/set values, expressions, keyframes, spare parameters |
| Geometry (SOPs) | 12 | Points, prims, attributes, groups, sampling, nearest-point search |
| LOPs/USD | 18 | Stage inspection, prims, layers, composition, variants, lighting |
| DOPs | 8 | Simulation info, DOP objects, step/reset, memory usage |
| PDG/TOPs | 10 | Cook, work items, schedulers, dependency graphs |
| COPs (Copernicus) | 7 | Image nodes, layers, VDB data |
| HDAs | 10 | Create, install, manage Digital Assets and their sections |
| Animation | 9 | Keyframes, playbar control, frame range |
| Rendering | 9 | Viewport capture, render nodes, settings, render launch |
| VEX | 5 | Create/edit wrangles, validate VEX code |
| Code Execution | 4 | Python, HScript, expressions, env variables |
| Viewport/UI | 11 | Pane management, screenshots, status messages, error detection |
| Scene Context | 8 | Network overview, cook chain, selection, scene summary, error analysis |
| Workflows | 8 | One-call Pyro/RBD/FLIP/Vellum setup, SOP chains, render config |
| Materials | 4 | List, inspect, create materials and shader networks |
| CHOPs | 4 | Channel data, CHOP nodes, export channels to parameters |
| Cache | 4 | List, inspect, clear, write file caches |
| * |