A powerful, project-aware Model Context Protocol (MCP) server for GameMaker Studio with 190 tools, GML static analysis, refactoring, and automated builds.
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Gamemaker MCP is an MCP server that a powerful, project-aware Model Context Protocol (MCP) server for GameMaker Studio with 190 tools, GML static analysis, refactoring, and automated builds. Its tool list has not been published yet over stdio, sse and http, requires no API key, and scores 59/100 on MCPpedia's security, maintenance and efficiency rubric.
Config is the same across clients - only the file and path differ.
{
"mcpServers": {
"gamemaker": {
"env": {
"GAMEMAKER_MCP_MODE": "workspace-write",
"GAMEMAKER_MCP_ALLOW_BUILD": "1"
},
"args": [
"-y",
"gamemaker-mcp"
],
"command": "npx"
}
}
}Are you the author?
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A project-aware local MCP server for GameMaker Studio. It gives an MCP client structured access to a .yyp project: inspection, static analysis, guarded editing, object/room/shader operations, snapshots, validation, and official Igor builds.
This server supports HTTP transport. Be the first to test it - help the community know if it works.
Five weighted categories - click any category to see the underlying evidence.
No known CVEs.
Checked gamemaker-mcp against OSV.dev.
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