A MCP server integration for Godot Engine that allows Claude, Cursor, Windsurf, VSCode, etc to perform actions like creating scenes, resources, scripts, reading errors and much more.
{
"mcpServers": {
"gdai-mcp-plugin-godot": {
"command": "<see-readme>",
"args": []
}
}
}No install config available. Check the server's README for setup instructions.
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A MCP server integration for Godot Engine that allows Claude, Cursor, Windsurf, VSCode, etc to perform actions like creating scenes, resources, scripts, reading errors and much more.
Is it safe?
No package registry to scan.
No authentication — any process on your machine can connect.
License not specified.
Is it maintained?
Last commit 9 days ago. 78 stars.
Will it work with my client?
Transport: stdio. Works with Claude Desktop, Cursor, Claude Code, and most MCP clients.
No automated test available for this server. Check the GitHub README for setup instructions.
No known vulnerabilities.
This server is missing a description. Tools and install config are also missing.If you've used it, help the community.
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gdai-mcp-plugin-godot
GDAI MCP Godot Plugin allows AI to control the Godot Editor to create scenes, nodes, scripts. It can debug script errors, debugger and output logs.
Take your Godot workflow to the next level by automating your game development.
[NEW!] ✨ 📷 Automatically takes screenshots to visually understand the editor and running game.
🧱 Create Scenes Programmatically
Generates scenes, nodes, resources, scripts and more
🛠️ Add & Manipulate Nodes
Modifies the scene tree adding/removing/updating nodes and their properties
🐞 Debugger Integration
View debugger output, logs and scripts errors.
📁 File & Asset Search
Searches for files and resources directly from the filesystem (res://)
📐 Property Updates
Set and get node properties dynamically.
🧩 Project Understanding
Has a deep understanding of your project, scenes and scripts.
📝 GDScript context
Helps you write and debug GDScript
Use the GDAI MCP Plugin to control Godot from any MCP Client like Cursor, Windsurf, Claude, VSCode etc.
Install in Godot Project
Add the GDAI MCP Plugin to your Godot project.
Installation Guide
Add command in MCP Client
Add the MCP server command to your MCP Client's config.
MCP Client Config
Start Chatting
Start chatting and see the MCP action!
Examples
User: Please fix my gdscript errors.
Assistant: I'd be happy to help fix your GDScript errors. Let me start by examining your current scene and looking for any errors in your script.
Running tool: get_open_script
Running tool: get_open_script_errors
...conversation continues
See more examples at the end
Use GDAI MCP with your favorite MCP client or IDE:
The plugin is compatible with Godot 4.1+
What is GDAI MCP Godot Plugin?
A plugin that allows any MCP Client to control Godot Engine Editor remotely, allowing it to create scenes, nodes, resources, scripts and more.
Can this make an entire game with one shot prompt?
Yes and no. It depends on the quality of your prompt and the LLM used. Claude Desktop most of the times is able to one-shot simple games.
Is Godot scripting experience required?
No, but it's helpful.
Which clients are supported?
Any MCP client either a program or even a script can connect to the MCP server.
Can I use this in commercial projects?
Yes! You can use this plugin to make commercial games!
Can I use this in a public project?
Yes! But make sure to not commit the plugin to the public repository of your game.
Is there documentation?
Yes, detailed docs are available.
Unlock the full potential of AI through automated game development via the GDAI MCP Plugin.
Join the Discord Server or DM @3ddelano
3D Minecraft clone
3D car racing game
Create scene with nodes
[![Create scene with nodes](http://img.youtube.com/vi/0