MCP server for interactive runtime debugging of Godot games via Debug Adapter Protocol (DAP)
Config is the same across clients — only the file and path differ.
{
"mcpServers": {
"godot-dap-mcp-server": {
"command": "<see-readme>",
"args": []
}
}
}Are you the author?
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Status: 🚧 Active Development - Phase 8 Complete ✅ | Documentation ⏳
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Status: 🚧 Active Development - Phase 8 Complete ✅ | Documentation ⏳
An MCP (Model Context Protocol) server that enables AI agents to perform interactive runtime debugging of Godot games via the Debug Adapter Protocol (DAP).
Phase 1-3: Core Debugging (Complete):
Phase 4: Runtime Inspection (Complete):
Phase 5: Scene Launching (Complete):
Phase 6-8: Advanced & Polish (Complete):
godot_pause: Pause running gamegodot_set_variable: Available but currently disabled due to upstream Godot limitationres:// paths to absolute pathsstepOut support (PR Submitted: godotengine/godot#112875)setVariable support (Planned PR)MCP Client (Claude Code) → stdio → MCP Server → TCP/DAP → Godot Editor → Game Instance
This server bridges Claude Code (or any MCP client) to Godot's built-in DAP server, enabling AI-assisted debugging workflows.
Architecture:
internal/mcp/): stdio-based JSONRPC 2.0 communicationinternal/dap/): Event-driven TCP client for Godot's DAP serverinternal/tools/): Godot-specific MCP tools with error handling & path resolutionComprehensive documentation is available in the docs/ directory:
For Testing/Development:
# Build from source
go build -o godot-dap-mcp-server cmd/godot-dap-mcp-server/main.go
# Run all tests
go test ./...
# Run integration tests (requires Godot 4.2.2+)
./scripts/automated-integration-test.sh
godot_connect(project="/path/to/your/project")godot_set_breakpoint(file="res://player.gd", line=10)godot_launch_main_scene(project="/path/to/your/project")godot_step_over, godot_get_stack_trace, godot_evaluate, etc.MIT License - see LICENSE