MCP server for godot docs
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Godot MCP Docs is an MCP server that MCP server for godot docs. Its tool list has not been published yet over stdio, sse and http, requires no API key, and scores 63/100 on MCPpedia's security, maintenance and efficiency rubric.
Config is the same across clients - only the file and path differ.
{
"mcpServers": {
"godot-mcp-docs": {
"url": "<see-readme-for-url>"
}
}
}Are you the author?
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A Model Context Protocol (MCP) server that provides AI assistants with access to the complete Godot Engine documentation, helping developers with Godot development by serving documentation directly to LLMs.
No automated test available for this server. Check the GitHub README for setup instructions.
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A Model Context Protocol (MCP) server that provides AI assistants with access to the complete Godot Engine documentation, helping developers with Godot development by serving documentation directly to LLMs.
This server bridges the gap between AI assistants and Godot documentation, allowing developers to get instant, accurate answers about Godot classes, tutorials, and features without leaving their AI chat interface.
Clone the repository:
git clone https://github.com/Nihilantropy/godot-mcp-docs.git
cd godot-mcp-docs
Build the Docker image:
docker build -f deploy/Dockerfile -t godot-mcp-docs:local .
Configure your MCP client (Claude Desktop example):
{
"mcpServers": {
"godot-mcp-docs": {
"command": "docker",
"args": [
"run",
"--rm",
"-i",
"godot-mcp-docs:local"
]
}
}
}
The server provides access to the complete official Godot documentation with this structure:
docs/
├── _styleguides
├── _tools
│ └── redirects
├── about
├── classes
├── community
│ └── asset_library
├── contributing
│ ├── development
│ │ ├── compiling
│ │ ├── configuring_an_ide
│ │ ├── core_and_modules
│ │ ├── debugging
│ │ │ └── vulkan
│ │ ├── editor
│ │ └── file_formats
│ ├── documentation
│ └── workflow
├── getting_started
│ ├── first_2d_game
│ ├── first_3d_game
│ ├── introduction
│ └── step_by_step
├── img
└── tutorials
├── 2d
├── 3d
│ ├── global_illumination
│ ├── particles
│ └── procedural_geometry
├── animation
├── assets_pipeline
│ ├── escn_exporter
│ └── importing_3d_scenes
├── audio
├── best_practices
├── editor
├── export
├── i18n
├── inputs
├── io
├── math
├── migrating
├── navigation
├── networking
├── performance
│ └── vertex_animation
├── physics
│ └── interpolation
├── platform
│ ├── android
│ ├── ios
│ └── web
├── plugins
│ └── editor
├── rendering
├── scripting
│ ├── c_sharp
│ │ └── diagnostics
│ ├── cpp
│ ├── debug
│ ├── gdextension
│ └── gdscript
├── shaders
│ ├── shader_reference
│ └── your_first_shader
├── ui
└── xr
get_documentation_tree() - Get a tree-style overview of the entire documentation structureget_documentation_file(file_path: str) - Retrieve the content of specific documentation filesExplore documentation structure:
What documentation is available for Godot?
Get specific class documentation:
Show me the documentation for CharacterBody2D
Learn about tutorials:
What tutorials are available for 2D game development?
Get specific tutorial content:
Show me the first 2D game tutorial
Compare classes:
What's the difference between Node2D and CharacterBody2D?
For optimal results when working with Godot, use this system prompt:
"When working with Godot game development questions, always search for the latest available documentation using the godot-mcp-docs tools. Start with
get_documentation_tree()to understand the documentation structure, then useget_documentation_file()to retrieve specific information about classes, tutorials, or features. Prioritize official