一款支持godot开源引擎的的mcp插件,支持常见godot引擎操作,使用Godot原生实现MCPServer,无需安装依赖,开箱即用,支持多种AI工具调用。An MCP plugin that supports the open-source Godot engine, enabling common Godot engine operations. It implements the MCP Server using Godot's native HTTP, requires no dependency installation, is ready to use out of the box, and supports invocation by various AI tools.
Config is the same across clients — only the file and path differ.
{
"mcpServers": {
"godot-mcp": {
"args": [
"mcp-remote",
"http://localhost:19080/mcp"
],
"command": "npx"
}
}
}Are you the author?
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A powerful Godot Engine plugin that integrates AI assistants (Claude, etc.) via the Model Context Protocol (MCP). Enable AI to directly read and modify your Godot projects - scenes, scripts, nodes, and resources - all through natural language.
Run this in your terminal to verify the server starts. Then let us know if it worked — your result helps other developers.
npx -y 'mcp-remote' 2>&1 | head -1 && echo "✓ Server started successfully"
After testing, let us know if it worked:
Five weighted categories — click any category to see the underlying evidence.
mcp-remote exposed to OS command injection via untrusted MCP server connections
mcp-remote is exposed to OS command injection when connecting to untrusted MCP servers due to crafted input from the authorization_endpoint response URL
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A powerful Godot Engine plugin that integrates AI assistants (Claude, etc.) via the Model Context Protocol (MCP). Enable AI to directly read and modify your Godot projects - scenes, scripts, nodes, and resources - all through natural language.
addons/godot_mcp folder to your project's addons/ directoryThe plugin provides two transport modes:
transport_mode = "http" and configure http_port (default: 9080)auth_enabled and set auth_token for securityLaunch the editor in headless MCP-server mode:
godot --editor --path /path/to/project -- --mcp-server
Settings changed in the panel persist to user://mcp_settings.cfg. Headless
--mcp-server mode honors this file, so the http_port / transport_mode
/ auth options configured via the editor UI are respected when running headlessly.
To run multiple instances in parallel (several projects, or isolated test instances), override the port per launch with command-line flags — the command line takes precedence over the persisted config:
godot --editor --path /path/to/projectA -- --mcp-server --mcp-port=9080
godot --editor --path /path/to/projectB -- --mcp-server --mcp-port=19081
| Flag | Value | Effect |
|---|---|---|
--mcp-port=N | 1024–65535 | Override http_port (out-of-range values ignored) |
--mcp-transport=MODE | http | stdio | Override transport_mode (unknown values ignored) |
First, install the mcp-remote package: