一款支持godot开源引擎的的mcp插件,支持常见godot引擎操作,使用Godot原生实现MCPServer,无需安装依赖,开箱即用,支持多种AI工具调用。An MCP plugin that supports the open-source Godot engine, enabling common Godot engine operations. It implements the MCP Server using Godot's native HTTP, requires no dependency installation, is ready to use out of the box, and supports invocation by various AI tools.
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Godot MCP Native is an MCP server that 一款支持godot开源引擎的的mcp插件,支持常见godot引擎操作,使用Godot原生实现MCPServer,无需安装依赖,开箱即用,支持多种AI工具调用。An MCP plugin that supports the open-source Godot engine, enabling common Godot engine operations. It implements the MCP Server using Godot's native HTTP, requires no dependency installation, is ready to use out of the box, and supports invocation by various AI tools. Its tool list has not been published yet over stdio, sse and http, requires no API key, and scores 93/100 on MCPpedia's security, maintenance and efficiency rubric.
Config is the same across clients — only the file and path differ.
{
"mcpServers": {
"godot-mcp": {
"args": [
"mcp-remote",
"http://localhost:19080/mcp"
],
"command": "npx"
}
}
}Are you the author?
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A powerful Godot Engine plugin that integrates AI assistants (Claude, etc.) via the Model Context Protocol (MCP). Enable AI to directly read and modify your Godot projects - scenes, scripts, nodes, and resources - all through natural language.
Run this in your terminal to verify the server starts. Then let us know if it worked — your result helps other developers.
npx -y 'mcp-remote' 2>&1 | head -1 && echo "✓ Server started successfully"
After testing, let us know if it worked:
Five weighted categories — click any category to see the underlying evidence.
mcp-remote exposed to OS command injection via untrusted MCP server connections
mcp-remote is exposed to OS command injection when connecting to untrusted MCP servers due to crafted input from the authorization_endpoint response URL
Click any tool to inspect its schema.
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A powerful Godot Engine plugin that integrates AI assistants (Claude, etc.) via the Model Context Protocol (MCP). Enable AI to directly read and modify your Godot projects - scenes, scripts, nodes, and resources - all through natural language.
For coding agents (Codex, Claude Code, Cursor) that have shell access, the gdmcp CLI is the recommended way to interact with Godot MCP. Instead of loading all 155 tool schemas into model context, the CLI uses progressive discovery — ~33 domain commands for common operations, and on-demand schema retrieval for supplementary tools.
# Quick start
gdmcp --json doctor
gdmcp --json scenes tree --depth 4
gdmcp --json scripts read res://player.gd --lines 1:200
gdmcp --json nodes properties set /root/Player --property speed --value 300
Installation: Open the Godot editor → MCP dock → CLI Tools tab, or download from GitHub Releases. See the CLI README and CLI Reference for full documentation.
Skill: Install the companion Codex skill from skills/gdmcp/ to teach your
agent the CLI workflow. Copy skills/gdmcp/ to ~/.codex/skills/gdmcp/.
addons/godot_mcp folder to your project's addons/ directory