A Godot 4.2+ editor plugin that lets AI coding assistants work inside the editor over the Model Context Protocol. Consolidated tools cover 150+ operations across scenes, scripts, nodes, and playtests, and a GDScript extension API lets any project add its own tools. Pairs with the godot-mcp-server npm bridge; runs locally.
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Godot MCP Toolkit is an MCP server that a Godot 4.2+ editor plugin that lets AI coding assistants work inside the editor over the Model Context Protocol. Consolidated tools cover 150+ operations across scenes, scripts, nodes, and playtests, and a GDScript extension API lets any project add its own tools. Pairs with the godot-mcp-server npm bridge; runs locally. Its tool list has not been published yet over stdio, sse and http, requires no API key, and scores 59/100 on MCPpedia's security, maintenance and efficiency rubric.
Config is the same across clients - only the file and path differ.
{
"mcpServers": {
"godot-mcp-toolkit": {
"args": [
"-y",
"@npgamedev/godot-mcp-server"
],
"command": "npx"
}
}
}Are you the author?
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AI-assisted Godot development through the Model Context Protocol. This addon turns the Godot 4.2+ editor into an MCP server. Your AI coding assistant can create scenes, edit scripts, inspect nodes, run playtests, and read the results back, all inside the editor while you watch. The companion npm package @npgamedev/godot-mcp-server is the bridge your assistant talks to.
Run this in your terminal to verify the server starts. Then let us know if it worked - your result helps other developers.
npx -y '@npgamedev/godot-mcp-server' 2>&1 | head -1 && echo "✓ Server started successfully"
After testing, let us know if it worked:
Five weighted categories - click any category to see the underlying evidence.
No known CVEs.
Checked @npgamedev/godot-mcp-server against OSV.dev.
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