Remote-control Unity Editor from any AI IDE via file-based IPC. 62 tools, zero dependencies.
Config is the same across clients — only the file and path differ.
{
"mcpServers": {
"unity-ai-bridge-mcp-server": {
"command": "<see-readme>",
"args": []
}
}
}Are you the author?
Add this badge to your README to show your security score and help users find safe servers.
Remote-control Unity Editor from any AI IDE via file-based IPC. 62 tools, zero dependencies.
No automated test available for this server. Check the GitHub README for setup instructions.
Five weighted categories — click any category to see the underlying evidence.
No known CVEs.
No package registry to scan.
Click any tool to inspect its schema.
This server is missing a description.If you've used it, help the community.
Add informationBe the first to review
Have you used this server?
Share your experience — it helps other developers decide.
Sign in to write a review.
Others in entertainment / developer-tools
Manage Supabase projects — databases, auth, storage, and edge functions
XcodeBuildMCP provides tools for Xcode project management, simulator management, and app utilities.
A Model Context Protocol (MCP) server and CLI that provides tools for agent use when working on iOS and macOS projects.
MCP server for using the GitLab API
MCP Security Weekly
Get CVE alerts and security updates for Unity Ai Bridge MCP Server and similar servers.
Start a conversation
Ask a question, share a tip, or report an issue.
Sign in to join the discussion.
Remote-control the Unity Editor from any AI IDE — no ports, no dependencies, just works.
https://github.com/user-attachments/assets/4e8b3f85-b209-406f-a96e-f8b8eddc9160
Most AI coding assistants can read and write files, but they are blind to the Unity Editor — they can't inspect your scene, tweak materials, run tests, or profile performance. Unity AI Bridge gives AI full editor access.
[BridgeTool] attribute. Auto-discovered, auto-serialized, auto-documented. No registration code needed.Unity 6.2 introduced an official AI Gateway with MCP support. Both projects share the same goal — giving AI agents editor access via MCP — but differ in important ways:
| Unity AI Bridge | Unity 6 AI Gateway | |
|---|---|---|
| Unity version | 2022.3 LTS+ | 6.2+ only |
| Tool coverage | 65 tools across 15 categories | General-purpose (Scene, Assets, Script, Console) |
| Deep tooling | Profiler (snapshot, hotpath, stream), LightProbe, Reflection, Package Manager | Not yet available |
| IPC mechanism | File polling (~100ms) | Unix Socket / Named Pipe |
| Extensibility | [BridgeTool] attribute — 5 lines | TBD |
In practice, the ~100ms file-polling latency is imperceptible because AI agent think-time dominates each round trip. File IPC also makes cross-process debugging trivial — just inspect the JSON files on disk.
AI-native project — Copy the prompt below and send it to your AI coding assistant. The setup guide is written for AI to follow — you don't need to run any commands yourself.
Help me install Unity AI Bridge by following this guide: https://github.com/butterlatte-zhang/unity-ai-bridge/blob/main/docs/SETUP.md
If you prefer manual setup:
Unity Package — In Unity: Window > Package Manager > + > Add package from git URL:
https://github.com/butterlatte-zhang/unity-ai-bridge.git?path=Packages/com.aibridge.unity
Or manually copy Packages/com.aibridge.unity from this repo into your project's Packages/ directory.
IDE Integration — Copy .claude/ to your project root, then configure your IDE per docs/SETUP.md.
Supports: Claude Code (Skill mode), Cursor, GitHub Copilot, Windsurf, Claude Desktop (MCP mode).