Config is the same across clients — only the file and path differ.
{
"mcpServers": {
"threejs-devtools-mcp": {
"args": [
"-y",
"threejs-devtools-mcp"
],
"command": "npx"
}
}
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MCP server for inspecting and modifying Three.js scenes in real time — 59 tools for objects, materials, shaders, textures, animations, performance monitoring, memory diagnostics, and code generation.
Run this in your terminal to verify the server starts. Then let us know if it worked — your result helps other developers.
npx -y 'threejs-devtools-mcp' 2>&1 | head -1 && echo "✓ Server started successfully"
After testing, let us know if it worked:
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No known CVEs.
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MCP server for inspecting and modifying Three.js scenes in real time — 59 tools for objects, materials, shaders, textures, animations, performance monitoring, memory diagnostics, and code generation.
Zero changes to your project. Works with vanilla Three.js, React Three Fiber, and any framework.

claude mcp add threejs-devtools-mcp -- npx threejs-devtools-mcp
Add to claude_desktop_config.json:
{
"mcpServers": {
"threejs-devtools-mcp": {
"command": "npx",
"args": ["-y", "threejs-devtools-mcp"]
}
}
}
Add to .cursor/mcp.json in your project:
{
"mcpServers": {
"threejs-devtools-mcp": {
"command": "npx",
"args": ["-y", "threejs-devtools-mcp"]
}
}
}
Or use the HTTP transport — see Cursor setup guide.
Add to ~/.codeium/windsurf/mcp_config.json:
{
"mcpServers": {
"threejs-devtools-mcp": {
"command": "npx",
"args": ["-y", "threejs-devtools-mcp"]
}
}
}
Add to .vscode/mcp.json:
{
"servers": {
"threejs-devtools-mcp": {
"command": "npx",
"args": ["-y", "threejs-devtools-mcp"]
}
}
}
Add to opencode.json in your project:
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"threejs-devtools-mcp": {
"type": "local",
"command": ["npx", "-y", "threejs-devtools-mcp"],
"enabled": true
}
}
}
Start your Three.js dev server as usual (npm run dev). The MCP server auto-detects the port from package.json and opens a browser at localhost:9222 with the devtools bridge injected.
Keep the browser tab open. The MCP server talks to your scene through a WebSocket bridge. Close the tab = tools stop working.
"show me the scene tree"
"why is my model invisible?"
"make the car red"
"check for memory leaks"
"what's my FPS?"
"generate a React component from character.glb"
A built-in devtools panel with live performance stats, interactive scene graph, material editor, and 3D object preview. Activated automatically or via the toggle_overlay tool.

Unnamed objects show as (unnamed) in the scene tree. Named objects are easier to find and modify:
// Three.js
mesh.name = "player";
// React Three Fiber
<mesh name="player" geometry={geometry} material={material} />
MIT