stdio bridge for the local Cocos Creator Editor MCP server from FunplayAI/funplay-cocos-mcp.
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Config is the same across clients — only the file and path differ.
{
"mcpServers": {
"funplay_cocos": {
"url": "http://127.0.0.1:8765/",
"type": "http"
}
}
}Are you the author?
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If this project helps your Cocos workflow, please consider giving it a Star. It helps more developers discover the project and supports ongoing development.
Run this in your terminal to verify the server starts. Then let us know if it worked — your result helps other developers.
npx -y 'funplay-cocos-mcp' 2>&1 | head -1 && echo "✓ Server started successfully"
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An Embedded MCP Server for Cocos Creator Editor
中文 | English
If this project helps your Cocos workflow, please consider giving it a Star. It helps more developers discover the project and supports ongoing development.
Funplay MCP for Cocos is an MIT-licensed Cocos Creator extension that embeds an HTTP MCP server directly inside the editor. It lets AI assistants such as Claude Code, Cursor, Codex, VS Code Copilot, Trae, and Kiro inspect and operate your running Cocos project.
The package follows the same product direction as Funplay MCP for Unity: keep the default tool surface focused, provide a one-click client configuration window, and make one high-flexibility execution tool the primary workflow.
For Cocos, the primary tool is execute_javascript:
context: "scene" runs JavaScript in the active Cocos scene/runtime contextcontext: "editor" runs JavaScript in the Cocos editor/browser context"Create a login page UI with account/password fields and a main login button."
Your AI assistant can call
execute_javascript, build the UI hierarchy under the active Canvas, attach Cocos components, inspect the result, and capture a screenshot for validation.
If you just want to connect quickly, do these three things:
Funplay > MCP ServerRecommended install: use the official Cocos Store page and install the extension into your target Cocos Creator project.
For local development or unreleased builds, clone or copy this repository into your Cocos project extension directory:
cd /path/to/your-cocos-project
mkdir -p extensions
git clone https://github.com/FunplayAI/funplay-cocos-mcp.git extensions/funplay-cocos-mcp
Then restart Cocos Creator or reload extensions from the editor.
For a non-git install, download Funplay.CocosMcp.v<version>.zip from the GitHub Releases page, unzip it, and move the extracted funplay-cocos-mcp folder into your project extensions/ directory.
You can also install it globally by copying the folder into your Cocos Creator user extensions directory.
Open the editor menu:
Funplay > MCP Server
The server runs on http://127.0.0.1:8765/ by default.
If the configured port is already occupied, the extension first checks whether the existing listener belongs to the same Cocos project. Same-project listeners are reused safely; unrelated listeners trigger automatic fallback to the next available local port.
The panel is intentionally small: