stdio bridge for the local Cocos Creator Editor MCP server from FunplayAI/funplay-cocos-mcp.
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io.github.FunplayAI/funplay-cocos-mcp is an MCP server that stdio bridge for the local Cocos Creator Editor MCP server from FunplayAI/funplay-cocos-mcp. Its tool list has not been published yet over stdio, sse and http, requires no API key, and scores 92/100 on MCPpedia's security, maintenance and efficiency rubric.
Config is the same across clients - only the file and path differ.
{
"mcpServers": {
"funplay_cocos": {
"url": "http://127.0.0.1:8765/",
"type": "http"
}
}
}Are you the author?
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stdio bridge for the local Cocos Creator Editor MCP server from FunplayAI/funplay-cocos-mcp.
Run this in your terminal to verify the server starts. Then let us know if it worked - your result helps other developers.
npx -y 'funplay-cocos-mcp' 2>&1 | head -1 && echo "✓ Server started successfully"
After testing, let us know if it worked:
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No known CVEs.
Checked funplay-cocos-mcp against OSV.dev.
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An Embedded MCP Server for Cocos Creator Editor
中文 | English
If this project helps your Cocos workflow, please consider giving it a Star. It helps more developers discover the project and supports ongoing development.
For discussion and feedback, join our QQ group: 1108522331. Open Funplay > Contact & Feedback to find the author's email and copy either contact detail.
Funplay MCP for Cocos is an MIT-licensed Cocos Creator extension that embeds an HTTP MCP server directly inside the editor. It lets AI assistants such as Claude Code, Cursor, Codex, VS Code Copilot, Trae, Kiro, Qoder, Kimi Code, OpenCode, CodeBuddy, and DeepSeek Harness (DSH) inspect and operate your running Cocos project.
The package follows the same product direction as Funplay MCP for Unity: keep the default tool surface focused, provide a one-click client configuration window, and make one high-flexibility execution tool the primary workflow.
For Cocos, the primary tool is execute_javascript:
context: "scene" runs JavaScript in the active Cocos scene/runtime contextcontext: "editor" runs JavaScript in the Cocos editor/browser context"Create a login page UI with account/password fields and a main login button."
Your AI assistant can call
execute_javascript, build the UI hierarchy under the active Canvas, attach Cocos components, inspect the result, and capture a screenshot for validation.
If you just want to connect quickly, do these three things:
Funplay > MCP ServerRecommended install: use the official Cocos Store page and install the extension into your target Cocos Creator project.
For local development or unreleased builds, clone or copy this repository into your Cocos project extension directory:
cd /path/to/your-cocos-project
mkdir -p extensions
git clone https://github.com/FunplayAI/funplay-cocos-mcp.git extensions/funplay-cocos-mcp
Then restart Cocos Creator or reload extensions from the editor.
For a non-git install, download Funplay.CocosMcp.v<version>.zip from the GitHub Releases page, unzip it, and move the extracted funplay-cocos-mcp folder into your project extensions/ directory.
Install and open the extension in any project first. Then open Funplay > MCP Settings and click Install for All Projects in the All Projects section. The extension downloads the latest GitHub Release, verifies SHA256SUMS.txt, and installs it into the active Cocos Creator version's managed global extension directory:
~/.CocosCreator/builtin-extensions/<Creator version>/funplay-cocos-mcp%USERPROFILE%\.CocosCreator\builtin-extensions\<Creator version>\funplay-cocos-mcpCocos Creator scans and registers the installed copy immediately. Projects opened or created with that Creator version then load it automatically, and the MCP server keeps its default autostart behavior. Reopen an already-running project if its proj