stdio bridge for the local Godot Editor MCP server from FunplayAI/funplay-godot-mcp.
MCPpedia last refreshed this data
io.github.FunplayAI/funplay-godot-mcp is an MCP server that stdio bridge for the local Godot Editor MCP server from FunplayAI/funplay-godot-mcp. Its tool list has not been published yet over stdio, sse and http, requires no API key, and scores 88/100 on MCPpedia's security, maintenance and efficiency rubric.
Config is the same across clients — only the file and path differ.
{
"mcpServers": {
"funplay": {
"url": "http://127.0.0.1:8765/",
"type": "http"
}
}
}Are you the author?
Add this badge to your README to show your security score and help users find safe servers.
💖 If you find this project useful, please consider giving it a Star. It helps more Godot developers discover it and supports ongoing development.
Run this in your terminal to verify the server starts. Then let us know if it worked — your result helps other developers.
npx -y 'funplay-godot-mcp' 2>&1 | head -1 && echo "✓ Server started successfully"
After testing, let us know if it worked:
Five weighted categories — click any category to see the underlying evidence.
No known CVEs.
Checked funplay-godot-mcp against OSV.dev.
Click any tool to inspect its schema.
Be the first to review
Have you used this server?
Share your experience — it helps other developers decide.
Sign in to write a review.
Others in other
Transport for TMCP using STDIO
The graph based agentic IDE
Compress tool outputs, logs, files, and RAG chunks before they reach the LLM. 60-95% fewer tokens, same answers. Library, proxy, MCP server.
Buddhist canon tools: search, passages, cross-canon parallels, dictionaries — all URN-cited.
MCP Security Weekly
Get CVE alerts and security updates for io.github.FunplayAI/funplay-godot-mcp and similar servers.
Start a conversation
Ask a question, share a tip, or report an issue.
Sign in to join the discussion.
The Most Advanced MCP Server for Godot Editor
Godot Asset Store · 中文 | English
💖 If you find this project useful, please consider giving it a Star. It helps more Godot developers discover it and supports ongoing development.
Funplay MCP for Godot is an MIT-licensed Godot Editor MCP server that lets AI assistants like Claude Code, Cursor, Windsurf, Codex, and VS Code Copilot operate directly inside your running Godot project.
The addon works in standard Godot 4.2+ projects and is also usable in Godot .NET projects. The current implementation is GDScript-based, and the exported script tools are language-aware: GDScript projects see GDScript workflows, .NET projects see C#/.NET workflows, and mixed projects expose both where useful.
Describe your game or tool in one sentence — your AI assistant builds it in Godot through Funplay MCP for Godot’s built-in tools for scene creation, script generation, UI authoring, play-mode validation, input simulation, animation setup, camera control, performance inspection, and editor automation.
"Build a top-down shooter HUD with health, ammo, pause menu, and hit flash feedback"
Your AI assistant handles it through Funplay MCP for Godot: creates the scene structure, generates scripts, builds the Control tree, wires signals, configures animations, and validates the workflow — all from a single prompt.
If you just want to get connected fast, do these three things:
addons/funplay_mcp into your own Godot projectYou can either:
Funplay.GodotMcp.vX.Y.Z.zip from the latest GitHub Release and extract it into your project root,addons/funplay_mcp into your own Godot res://addons/ directory💡 Before you clone or install, a quick ⭐ on GitHub would be greatly appreciated.
In Godot:
The server starts on http://127.0.0.1:8765/ by default.
If that port is already occupied, it automatically picks another free local port and saves it to user://funplay_mcp_settings.cfg.
Local MCP POST requests require the per-project auth token stored in user://funplay_mcp_settings.cfg; the dock writes it into generated stdio client configs automatically.
Authenticated clients can run high-impact editor tools, including execute_code; keep the server enabled only while working with trusted local clients and leave safety checks on unless you intentionally need to override them.
The dock also shows the installed addon version and includes a Check Updates action that opens the latest GitHub Release when a newer version is available.
Use the Language selector at the top of the dock to switch between English and Simplified Chinese. The choice is saved in user://funplay_mcp_settings.cfg and restored the next time the project opens.