stdio bridge for the local Unity Editor MCP server from FunplayAI/funplay-unity-mcp.
{
"mcpServers": {
"io-github-funplayai-funplay-unity-mcp": {
"command": "<see-readme>",
"args": []
}
}
}No install config available. Check the server's README for setup instructions.
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stdio bridge for the local Unity Editor MCP server from FunplayAI/funplay-unity-mcp.
Is it safe?
No package registry to scan.
No authentication — any process on your machine can connect.
License not specified.
Is it maintained?
Last commit 0 days ago. 20 stars.
Will it work with my client?
Transport: stdio. Works with Claude Desktop, Cursor, Claude Code, and most MCP clients.
The Most Advanced MCP Server for Unity Editor
中文 | English
💖 If you find this project useful, please consider giving it a Star. It helps more Unity developers discover it and supports ongoing development.
Funplay MCP for Unity is an MIT-licensed Unity Editor MCP server that lets AI assistants like Claude Code, Cursor, Windsurf, Codex, and VS Code Copilot operate directly inside your running Unity project.
Describe your game in one sentence — your AI assistant builds it in Unity through Funplay MCP for Unity's 79 built-in tools for scene creation, script generation, runtime validation, input simulation, performance analysis, and editor automation.
"Build a snake game with a 10x10 grid, food spawning, score UI, and game-over screen"
Your AI assistant handles it through Funplay MCP for Unity: creates the scene, generates all scripts, sets up the UI, and configures the game logic — all from a single prompt.
If you just want to get connected fast, do these three things:
Funplay > MCP ServerIn Unity, go to Window → Package Manager → + → Add package from git URL:
https://github.com/FunplayAI/funplay-unity-mcp.git
💡 Before you clone or install, a quick ⭐ on GitHub would be greatly appreciated.
Menu: Funplay → MCP Server to start the server.
The server starts on http://127.0.0.1:8765/ by default.
Use the built-in One-Click MCP Configuration in the Funplay > MCP Server window first.
Select your target client, click Configure, and the package writes the recommended MCP config entry for you.
If you want project-specific AI guidance for the current Unity project, open Funplay → Project Skills (Experimental) to choose supported platforms and install built-in plus optional skills.
If you prefer to edit config files manually, use the examples below as fallback references:
{
"mcpServers": {
"funplay": {
"type": "http",
"url": "http://127.0.0.1:8765/"
}
}
}
{
"mcpServers": {
"funplay": {
"url": "http://127.0.0.1:8765/"
}
}
}
{
"servers": {
"funplay": {
"type": "http",
"url": "http://127.0.0.1:8765/"
}
}
}
{
"mcpServers": {
"funplay": {
"url": "http://127.0.0.1:8765/"
}
}
}
{
"mcpServers": {
"funplay": {
"type": "http",
"url": "http://127.0.0.1:8765/"
}
}
}
[mcp_servers.funplay]
url = "http://127.0.0.1:8765/"
Use the same JSON structure as Cursor unless your local Windsurf version requires a different MCP config format.
Open your AI client
No automated test available for this server. Check the GitHub README for setup instructions.
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Pre-build reality check. Scans GitHub, HN, npm, PyPI, Product Hunt — returns 0-100 signal.
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