stdio bridge for the local Unity Editor MCP server from FunseaAI/unity-mcp.
{
"mcpServers": {
"gamebooom": {
"url": "http://127.0.0.1:8765/",
"type": "http"
}
}
}stdio bridge for the local Unity Editor MCP server from FunseaAI/unity-mcp.
Is it safe?
No package registry to scan.
No authentication — any process on your machine can connect.
License not specified.
Is it maintained?
Last commit 5 days ago. 6 stars.
Will it work with my client?
Transport: sse, http. Compatibility not confirmed.
Context cost
1 tool. ~100 tokens (0.0% of 200K).
No automated test available for this server. Check the GitHub README for setup instructions.
execute_codeHigh-flexibility C# execution tool for rich editor/runtime orchestration
project_contextLive project state and editor context
unity://project/context
scene_infoCurrent active scene information
unity://scene/info
selection_stateCurrent editor selection state
unity://selection/state
compile_errorsCurrent compilation errors
unity://compilation/errors
console_errorsConsole error output
unity://console/errors
interaction_historyMCP interaction history
unity://mcp/history
fix_compile_errorsWorkflow prompt for fixing compilation errors
runtime_validationWorkflow prompt for validating runtime behavior
create_playable_prototypeWorkflow prompt for creating a playable prototype
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