Godot 4 MCP server — test runner, API docs, script analysis, scene parsing, LSP.
{
"mcpServers": {
"io-github-gregario-godot-forge": {
"command": "<see-readme>",
"args": []
}
}
}No install config available. Check the server's README for setup instructions.
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Godot 4 MCP server — test runner, API docs, script analysis, scene parsing, LSP.
Is it safe?
No package registry to scan.
No authentication — any process on your machine can connect.
License not specified.
Is it maintained?
Last commit 23 days ago. 4 stars.
Will it work with my client?
Transport: stdio. Works with Claude Desktop, Cursor, Claude Code, and most MCP clients.
No automated test available for this server. Check the GitHub README for setup instructions.
No known vulnerabilities.
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AI coding assistants are structurally bad at GDScript. Models trained on data skewed towards Godot 3 hallucinate deprecated APIs (yield instead of await, KinematicBody instead of CharacterBody3D, export var instead of @export var). Godot Forge fixes this.
8 tools. Zero config. Works with every MCP-compatible IDE.
<a href="https://glama.ai/mcp/servers/gregario/godot-forge"> <img width="380" height="200" src="https://glama.ai/mcp/servers/gregario/godot-forge/badge" alt="godot-forge MCP server" /> </a>npx -y godot-forge
That's it. Godot Forge auto-detects your Godot binary (Steam, Homebrew, direct download) and finds your project.godot automatically.
claude mcp add godot-forge -- npx -y godot-forge
</details>
<details>
<summary><strong>Cursor</strong></summary>
Add to .cursor/mcp.json:
{
"mcpServers": {
"godot-forge": {
"command": "npx",
"args": ["-y", "godot-forge"]
}
}
}
</details>
<details>
<summary><strong>VS Code (Copilot)</strong></summary>
Add to .vscode/mcp.json:
{
"servers": {
"godot-forge": {
"command": "npx",
"args": ["-y", "godot-forge"]
}
}
}
</details>
<details>
<summary><strong>Windsurf</strong></summary>
Add to ~/.codeium/windsurf/mcp_config.json:
{
"mcpServers": {
"godot-forge": {
"command": "npx",
"args": ["-y", "godot-forge"]
}
}
}
</details>
<details>
<summary><strong>Zed</strong></summary>
Add to settings.json:
{
"context_servers": {
"godot-forge": {
"command": {
"path": "npx",
"args": ["-y", "godot-forge"]
}
}
}
}
</details>
<details>
<summary><strong>Claude Desktop</strong></summary>
Add to ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%/Claude/claude_desktop_config.json (Windows):
{
"mcpServers": {
"godot-forge": {
"command": "npx",
"args": ["-y", "godot-forge"]
}
}
}
</details>
<details>
<summary><strong>More IDEs (Codex, Gemini CLI, JetBrains, Continue, Cline, Roo Code, Neovim, OpenCode, Kiro)</strong></summary>
See IDE Setup Guide for configuration snippets for all supported IDEs.
</details>| Tool | Description | Needs Godot | Needs Editor |
|------|-------------|:-----------:|:------------:|
| godot_run_tests | Run GUT/GdUnit4 tests, get structured pass/fail results | Yes | No |
| godot_search_docs | Search Godot 4 API docs with 3→4 migration mapping | No | No |
| godot_analyze_script | Detect 10 GDScript pitfalls (deprecated API, coupling, re-entrancy) | No | No |
| godot_analyze_scene | Parse .tscn/.tres, detect antipatterns and format errors | No | No |
| godot_get_project_info | Project structure overview with progressive disclo