MCP bridge for BindAliasPlus Minecraft mod: game state, screenshots, aliases, and config editing.
MCPpedia last refreshed this data
io.github.Prohect/bind-alias-plus-mcp is an MCP server that MCP bridge for BindAliasPlus Minecraft mod: game state, screenshots, aliases, and config editing. Its tool list has not been published yet over stdio, requires no API key, and scores 54/100 on MCPpedia's security, maintenance and efficiency rubric.
Config is the same across clients — only the file and path differ.
{
"mcpServers": {
"io-github-prohect-bind-alias-plus-mcp": {
"args": [
"-y",
"bind-alias-plus-mcp"
],
"command": "npx"
}
}
}Are you the author?
Add this badge to your README to show your security score and help users find safe servers.
MCP bridge for the BindAliasPlus Minecraft mod. Lets AI agents control Minecraft: query game state, take screenshots, execute aliases, and edit the mod config.
Run this in your terminal to verify the server starts. Then let us know if it worked — your result helps other developers.
npx -y 'bind-alias-plus-mcp' 2>&1 | head -1 && echo "✓ Server started successfully"
After testing, let us know if it worked:
Five weighted categories — click any category to see the underlying evidence.
No known CVEs.
Checked bind-alias-plus-mcp against OSV.dev.
Be the first to review
Have you used this server?
Share your experience — it helps other developers decide.
Sign in to write a review.
Others in entertainment
MCP server for Geargrafx PC Engine / TurboGrafx-16 emulator
The official MCP Server for the Mux API
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
MCP Server for Text to Speech
MCP Security Weekly
Get CVE alerts and security updates for io.github.Prohect/bind-alias-plus-mcp and similar servers.
Start a conversation
Ask a question, share a tip, or report an issue.
Sign in to join the discussion.