Deterministic Minecraft pixel-art engine: textures, animation sheets, and pack validation.
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io.github.smile-minecraft/mc-asset is an MCP server that deterministic Minecraft pixel-art engine: textures, animation sheets, and pack validation. Its tool list has not been published yet over stdio, sse and http, requires no API key, and scores 57/100 on MCPpedia's security, maintenance and efficiency rubric.
Config is the same across clients - only the file and path differ.
{
"mcpServers": {
"mc-asset": {
"args": [
"-y",
"mc-asset",
"mcp"
],
"command": "npx"
}
}
}Are you the author?
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Deterministic Minecraft pixel-art engine: textures, animation sheets, and pack validation.
Run this in your terminal to verify the server starts. Then let us know if it worked - your result helps other developers.
npx -y 'mc-asset' 2>&1 | head -1 && echo "✓ Server started successfully"
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No known CVEs.
Checked mc-asset against OSV.dev.
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mc-asset is a texture and model tool for Minecraft Java Edition resource packs, built for both creators and AI agents over the command line (CLI) or MCP.
Language models can't place pixels by eye, so mc-asset turns texture work into text and commands: draw a sprite as a character grid, pixelize reference art, generate tiling textures, pack animation sheets, preview cuboid models, and validate a whole resource pack, from a shell or over MCP. The same input and seed always produce identical files.

Six 16×16 items, each written as a text grid and drawn by mc-asset render (shown ×6), following the vanilla style rules in the minecraft-pixel-art skill. The grids are in docs/assets/showcase/items/.
--operations)render)pixelize) and reduce colors (quantize)variant)generate, tile).mcmeta files (animate, mcmeta)gui-scale)compare)validate, validate-pack)optimize)model)pack, style)mcp).grid) or editable multi-layer sources (.mcpx) that build to PNG. See docs/mcpx-format.md..mcpx output is identical run to run and between Bun and Node.--json always returns { success, result, error } with a stable error code, a