A lightweight MCP (Model Context Protocol) server for building MSBuild projects. Supports dynamic MSBuild discovery using vswhere and provides flexible build configuration options.
{
"mcpServers": {
"msbuild-mcp-server": {
"command": "<see-readme>",
"args": []
}
}
}No install config available. Check the server's README for setup instructions.
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A lightweight MCP (Model Context Protocol) server for building MSBuild projects. Supports dynamic MSBuild discovery using vswhere and provides flexible build configuration options.
Is it safe?
No package registry to scan.
No authentication — any process on your machine can connect.
MIT. View license →
Is it maintained?
Last commit 52 days ago. 9 stars.
Will it work with my client?
Transport: stdio. Works with Claude Desktop, Cursor, Claude Code, and most MCP clients.
No automated test available for this server. Check the GitHub README for setup instructions.
No known vulnerabilities.
This server is missing a description. Tools and install config are also missing.If you've used it, help the community.
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A lightweight MCP (Model Context Protocol) server for automating MSBuild projects and solutions builds. It dynamically locates MSBuild and provides customizable build configuration options.
Ensure the following prerequisites are installed:
uv (recommended)Ensure uv is installed.
In the MCP settings of your AI tools (e.g., Cursor, Windsurf, Claude Desktop, etc.), add the following configuration:
{
"mcpServers": {
"msbuild-mcp-server": {
"command": "uvx",
"args": [
"msbuild-mcp-server@latest"
]
}
}
}
Place this snippet in your client configuration file:
.vscode/mcp.json~/.cursor/mcp.json or <project-root>/.cursor/mcp.json~/.codeium/windsurf/mcp_config.jsonRestart your tool to ensure that the msbuild-mcp-server and its provided tools are properly registered.
AI agents can trigger builds using natural language like:
Basic Project Build
"Build this solution at
C:/Path/To/Project.slnusingRelease|x64."
Unreal Engine Build
"Build the solution located at
C:/Projects/MyGame/MyGame.slnusingDevelopment Editor|Win64."
This project is licensed under the MIT License.