杀戮尖塔2的MOD,将杀戮尖塔2的游戏状态与操作暴露为本地 HTTP API 包装成 MCP Server,供支持 MCP 的AI客户端直接调用
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STS2 Agent is an MCP server that 杀戮尖塔2的MOD,将杀戮尖塔2的游戏状态与操作暴露为本地 HTTP API 包装成 MCP Server,供支持 MCP 的AI客户端直接调用. Its tool list has not been published yet over stdio, sse and http, requires no API key, and scores 72/100 on MCPpedia's security, maintenance and efficiency rubric.
Config is the same across clients — only the file and path differ.
{
"mcpServers": {
"sts2-agent": {
"command": "<see-readme>",
"args": []
}
}
}Are you the author?
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https://github.com/user-attachments/assets/89353468-a299-4315-9516-e520bcbfbd4b
中文版说明请见 README.zh-CN.md.
STS2 AI Agent is a Slay the Spire 2 mod with an in-game AI overlay. After you install the mod, you can configure model endpoints, chat, set per-model thinking intensity, let the model play, optionally attach vision, and launch a local second instance for co-op with the model.
The local HTTP API and MCP server remain available for developers and external clients.
STS2AIAgent: in-game overlay + local HTTP API (http://127.0.0.1:8080 by default)mcp_server: optional MCP wrapper around that APIDetailed MCP tool documentation lives in mcp_server/README.md. The in-game play loop follows the same state-first rules as skills/sts2-mcp-player/SKILL.md.
After downloading and extracting the release package, copy these files into your game's mods/ directory:
STS2AIAgent.dll
STS2AIAgent.pck
mod_id.json
The default Steam install path is usually:
C:\Program Files (x86)\Steam\steamapps\common\Slay the Spire 2
Your final layout should look like this:
Slay the Spire 2/
mods/
STS2AIAgent.dll
STS2AIAgent.pck
mod_id.json
Launch the game normally. Press F8 (configurable) or the AI tab on the right edge.
In the overlay:
Settings are stored in %AppData%/STS2AIAgent/settings.json and are shared by both local instances.
Vision is optional extra context. Auto-play works with text-only models: compact agent_view, get_game_state / get_available_actions / get_game_data_* / wait_until_actionable / act. If you assign a vision-capable play model or a vision sidecar, screenshots are attached as supporting context only.
Local dual-instance currently uses the game debug multiplayer test lobby. Steam may block a second process. The launcher does not kill your current game.
The overlay does not need a browser. Developers can still open:
http://127.0.0.1:8080/health
/health now also reports api_port and instance_role. If 8080 is busy, the mod binds 8081, 8082, … unless STS2_API_PORT is set.
MCP is not required for the in-game agent. The overlay Connect tab can start HTTP MCP (http://127.0.0.1:8765/mcp) if uv and the release mcp_server folder are present. You can also start it from these scripts:
Python 3.11+uvInstall uv on Windows:
powershell -ExecutionPolicy Bypass -c "irm https://astral.sh/uv/install.ps1 | iex"
On macOS:
brew install uv
Then start the default stdio MCP server.
Windows:
powershell -ExecutionPolicy Bypass -File ".\scripts\start-mcp-stdio.ps1"
macOS / Linux:
./scripts/start-mcp-stdio.sh
If your client works better over HTTP:
powershell -ExecutionPolicy Bypass -File ".\scripts\start-mcp-network.ps1"
Default MCP endpoint: `http://1