147 AI tools for Unity game development via MCP (Model Context Protocol). Connect Claude, Cursor, and AI assistants to your Unity editor.
Config is the same across clients — only the file and path differ.
{
"mcpServers": {
"unity-mcp-pro-plugin": {
"command": "<see-readme>",
"args": []
}
}
}Are you the author?
Add this badge to your README to show your security score and help users find safe servers.
Unity editor plugin that connects AI assistants (Claude, Cursor, Windsurf, VS Code Copilot) to the Unity editor via WebSocket.
This server supports HTTP transport. Be the first to test it — help the community know if it works.
Five weighted categories — click any category to see the underlying evidence.
No known CVEs.
No package registry to scan.
Click any tool to inspect its schema.
Be the first to review
Have you used this server?
Share your experience — it helps other developers decide.
Sign in to write a review.
Others in entertainment / developer-tools
A Model Context Protocol (MCP) server and CLI that provides tools for agent use when working on iOS and macOS projects.
Workspace template + MCP server for Claude Code, Codex CLI, Cursor & Windsurf. Multi-agent knowledge engine (ag-refresh / ag-ask) that turns any codebase into a queryable AI assistant.
MCP server for accessing Figma plugin console logs and screenshots via Cloudflare Workers or local mode
MCP server for using the GitLab API
MCP Security Weekly
Get CVE alerts and security updates for Unity Mcp Pro Plugin and similar servers.
Start a conversation
Ask a question, share a tip, or report an issue.
Sign in to join the discussion.
Unity editor plugin that connects AI assistants (Claude, Cursor, Windsurf, VS Code Copilot) to the Unity editor via WebSocket.
280+ tools across 50 categories — scene management, GameObjects, scripts, prefabs, physics, lighting, animation, materials, terrain, particles, audio, UI, build pipeline, input simulation, screenshots, testing, 2D, timeline, splines, ECS, netcode, XR, and more.
| Category | # | Category | # |
|---|---|---|---|
| Project | 7 | Animation | 7 |
| Scene | 6 | Animation Extended | 5 |
| GameObject | 11 | UI (Canvas) | 6 |
| Script | 6 | Audio | 5 |
| Editor | 5 | Particle | 5 |
| Prefab | 6 | Navigation | 5 |
| Material & Shader | 6 | Terrain | 4 |
| Physics | 6 | Build Pipeline | 5 |
| Lighting | 5 | Batch Operations | 6 |
| Analysis & Profiling | 10 | Package Manager | 6 |
| Input Simulation | 8 | Debug | 5 |
| Runtime Extended | 7 | Screenshot & Visual | 4 |
| Testing & QA | 6 | 2D Tools | 6 |
| Controller | 4 | Timeline | 5 |
| Environment | 6 | Spline | 5 |
| Optimization | 7 | Shader Graph | 5 |
| Camera / Cinemachine | 6 | Visual Scripting | 5 |
| Post-Processing | 5 | Profiler | 4 |
| AI Tools | 4 | Benchmark | 4 |
| Game Systems | 5 | Playthrough | 4 |
| Import Settings | 5 | Watch / Monitor | 3 |
| Multi-Scene | 4 | Undo History | 3 |
| Scene View Camera | 4 | Addressables | 5 |
| Custom Editor | 4 | Localization | 4 |
| Rigging | 4 | ECS / DOTS | 4 |
| Netcode | 4 | XR / VR | 4 |
https://github.com/youichi-uda/unity-mcp-pro-plugin.git
cd YourUnityProject/Packages
git clone https://github.com/youichi-uda/unity-mcp-pro-plugin.git com.unity-mcp-pro
Download this repository and copy it into your project's Packages/com.unity-mcp-pro/ directory.
This plugin is the Unity-side component of Unity MCP Pro. To use it with AI assistants, you also need the MCP server.
cd server && npm install && npm run build
{
"mcpServers": {
"unity-mcp-pro": {
"command": "node",
"args": ["/path/to/server/build/index.js"]
}
}
}
AI Assistant ←—stdio/MCP—→ Node.js MCP Server ←—WebSocket—→ Unity Editor Plugin (this repo)
The plugin runs a WebSocket client inside the Unity editor that connects to the MCP server on 127.0.0.1:6605–6609. All tool calls are dispatched through the CommandRouter to domain-specific command handlers.
Run multiple Unity editors simultaneously on ports 6605-6609. Set the UNITY_MCP_PORT environment variable to target a specific instance.