MCP server for Unreal Engine 5
Config is the same across clients — only the file and path differ.
{
"mcpServers": {
"unreal-analyzer": {
"env": {},
"args": [
"path/to/unreal-analyzer/build/index.js"
],
"command": "node"
}
}
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A Model Context Protocol (MCP) server that provides powerful source code analysis capabilities for Unreal Engine codebases. This tool enables AI assistants like Claude and Cline to deeply understand and analyze Unreal Engine source code.
No automated test available for this server. Check the GitHub README for setup instructions.
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A Model Context Protocol (MCP) server that provides powerful source code analysis capabilities for Unreal Engine codebases. This tool enables AI assistants like Claude and Cline to deeply understand and analyze Unreal Engine source code.
git clone https://github.com/ayeletstudioindia/unreal-analyzer-mcp
cd unreal-analyzer-mcp
npm install
npm run build
Add the following to your Claude desktop configuration file (%APPDATA%\Claude\claude_desktop_config.json on Windows):
{
"mcpServers": {
"unreal-analyzer": {
"command": "node",
"args": ["path/to/unreal-analyzer/build/index.js"],
"env": {}
}
}
}
Add the following to your Cline MCP settings file (%APPDATA%\Code\User\globalStorage\saoudrizwan.claude-dev\settings\cline_mcp_settings.json on Windows):
{
"mcpServers": {
"unreal-analyzer": {
"command": "node",
"args": ["path/to/unreal-analyzer/build/index.js"],
"env": {}
}
}
}
The analyzer is built using:
Key dependencies:
Before using any analysis tools, you must first set either the Unreal Engine source path or a custom codebase path:
{
"name": "set_unreal_path",
"arguments": {
"path": "/path/to/UnrealEngine/Source"
}
}
{
"name": "set_custom_codebase",
"arguments": {
"path": "/path/to/your/codebase"
}
}
The custom codebase feature allows you to analyze any C++ project. For example:
Example analyzing a custom game engine:
// Initialize with custom codebase
{
"name": "set_custom_codebase",
"arguments": {
"path": "/path/to/game-engine"
}
}
// Analyze engine's renderer class
{
"name": "analyze_class",
"arguments": {
"className": "Renderer"
}
}
// Find all shader-related code
{
"name": "search_code",
"arguments": {
"query": "shader|glsl|hlsl",
"filePattern": "*.{h,cpp,hpp}"
}
}
// Get render system class hierarchy
{
"name": "find_class_hierarchy",
"arguments": {
"className": "RenderSystem",
"includeImple
... [View full README on GitHub](https://github.com/ayeletstudioindia/unreal-analyzer-mcp#readme)