Enable AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).
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Unreal MCP is an MCP server that enable AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP). Its tool list has not been published yet over stdio, sse and http, requires no API key, and scores 61/100 on MCPpedia's security, maintenance and efficiency rubric.
Config is the same across clients — only the file and path differ.
{
"mcpServers": {
"unrealMCP": {
"args": [
"--directory",
"<path/to/the/folder/PYTHON>",
"run",
"unreal_mcp_server.py"
],
"command": "uv"
}
}
}Are you the author?
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This project enables AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).
No automated test available for this server. Check the GitHub README for setup instructions.
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This project enables AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).
This project is currently in an EXPERIMENTAL state. The API, functionality, and implementation details are subject to significant changes. While we encourage testing and feedback, please be aware that:
The Unreal MCP integration provides comprehensive tools for controlling Unreal Engine through natural language:
| Category | Capabilities |
|---|---|
| Actor Management | • Create and delete actors (cubes, spheres, lights, cameras, etc.) • Set actor transforms (position, rotation, scale) • Query actor properties and find actors by name • List all actors in the current level |
| Blueprint Development | • Create new Blueprint classes with custom components • Add and configure components (mesh, camera, light, etc.) • Set component properties and physics settings • Compile Blueprints and spawn Blueprint actors • Create input mappings for player controls |
| Blueprint Node Graph | • Add event nodes (BeginPlay, Tick, etc.) • Create function call nodes and connect them • Add variables with custom types and default values • Create component and self references • Find and manage nodes in the graph |
| Editor Control | • Focus viewport on specific actors or locations • Control viewport camera orientation and distance |
All these capabilities are accessible through natural language commands via AI assistants, making it easy to automate and control Unreal Engine workflows.
MCPGameProjectMCPGameProject/Plugins/UnrealMCPPython/unreal_mcp_server.pyunreal_mcp_server.pytools directoryMCPGameProject/ - Example Unreal project
Python/ - Python server and tools
Docs/ - Comprehensive documentation
For getting started quickly, feel free to use the starter project in MCPGameProject. This is a UE 5.5 Blank Starter Project with the UnrealMCP.uplugin already configured.