Free 17-0 game. Spin all-time NFL teams, draft 7 legends, simulate a 17-game regular season
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io.github.rocnubie/17-0-mcp is an MCP server that free 17-0 game. Spin all-time NFL teams, draft 7 legends, simulate a 17-game regular season. Its tool list has not been published yet over stdio, sse and http, requires no API key, and scores 82/100 on MCPpedia's security, maintenance and efficiency rubric.
Config is the same across clients - only the file and path differ.
{
"mcpServers": {
"17-0-mcp": {
"args": [
"/absolute/path/to/17-0-mcp/src/index.mjs"
],
"command": "node"
}
}
}Are you the author?
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Free 17-0 game. Spin all-time NFL teams, draft 7 legends, simulate a 17-game regular season
This server supports HTTP transport. Be the first to test it - help the community know if it works.
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17-0 - Build the Perfect NFL Roster
A Model Context Protocol server that exposes the canonical 17-0 knowledge surface — game rules, roster constraints, and entry points, FAQ, official links — to MCP-compatible AI clients such as Claude Desktop, Cursor, Windsurf, and Continue. Read-only, no API keys, no quota, ~50 ms cold start.
Official website: https://17-0.site
17-0 is a free, fan-made NFL roster strategy game built around a focused question: can seven offensive legends produce a perfect 17-game regular season? Each run gives the player seven random team-and-era combinations. The player chooses one eligible legend from each spin, fills a compact fantasy-style offense, and then lets the simulation grade the roster across a full regular season. The format keeps a complete run short while still forcing decisions about positional balance, player eras, and how much risk to take on each pick.
NFL fans can use free play to test dream offenses assembled from different franchises and eras. A player might prioritize a quarterback early, preserve the flex slot for the strongest remaining skill player, or accept a weaker position because a later spin offers a historically deep team. The daily challenge gives friends a common set of constraints, making results easier to compare than independent random runs. Shared result cards also work as a compact way to challenge a group without exposing the entire solution in advance.
The game can also prompt discussion about roster construction. Because positions are fixed and every selection consumes one of only seven slots, choices expose real trade-offs: peak production versus longevity, positional scarcity versus star power, and balanced lineups versus concentrated strengths. The simulation is an entertainment mechanic rather than a prediction of real NFL outcomes.
17-0 is for NFL and fantasy-football fans who enjoy historical player debates, roster builders, daily games, and quick competitive challenges. It is especially suited to players who want